GCHQ, the British spy agency counterpart to the NSA, claimed the biggest success by helping British police shut down a crime ring that sold stolen credit card information in online games such as Second Life. Second Life had so many FBI, CIA, and Pentagon spies roaming around in 2008 that the NSA proposed a joint advisory group to avoid any possible overlap or conflict between the various efforts. "Other targets include Chinese hackers, an Iranian nuclear scientist, Hizballah, and Hamas members." "Al-Qaida terrorist target selectors and … have been found associated with Xbox Live, Second Life, World of Warcraft, and other GVEs ," the document notes. spy agencies found that even terrorists and militant group members like to play popular online games. National Security Agency document written in 2008 and titled "Exploiting Terrorist Use of Games & Virtual Environments." The document revealed the NSA's strong interest in extending surveillance of potential terrorists and other intelligence targets to World of Warcraft, Second Life and Microsoft's Xbox Live service-online gaming spaces already being infiltrated by FBI, CIA, and Pentagon spies back in 2008. The Guardian, New York Times and ProPublica jointly reported on a U.S. But it remains unclear whether such cyber-sleuthing efforts have paid off, according to new revelations from the Snowden documents. and British spies to play online games at work. “Tracking terrorists” may represent the best official excuse ever concocted for U.S.
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